![]() ![]() ![]() However, Crawl has subtle differences from NetHack that seriously affect how one plays the game. But Crawl limits the radius of vision a Crawl player may be unable to see monsters on the other side of a large room, but NetHack players always see as far as possible in lit areas. Vision in Stone Soup is symmetric, so if you can see the monster then the monster can see you. If you play Stone Soup, your characters will see very well around corners, because of the Permissive Field of View. If you give enough attention to the first dungeon branch in both games, you will notice the difference between NetHack's dark corridors and Crawl's lit corridors. While NetHack starts out with distinct, separate rectangular rooms connected with corridors, Crawl starts out with more complex level designs, such as adjacent rooms, parallel corridors, pillars, and multiple staircases to the same level.Ĭrawl characters have better vision, too.In Crawl, the remains in the center of the map while the dungeon scrolls around the adventurer. Crawl generates larger dungeon levels than NetHack.Players who try both games will immediately notice these obvious differences about the dungeon. Crawl before Stone Soup also hardcoded special level layouts into the game binary. Both NetHack and Stone Soup read the descriptions of special levels from data files, but while NetHack also reads branch information from data files, Stone Soup's branch definitions are hardcoded into the executable. Crawl and NetHack both have various dungeon branches.Crawl and NetHack both have bones levels, although they are sharply different in nature: NetHack bones save the entire level, including monsters and items, and a weak ghost, while Crawl bones do not save the level layout, monsters, or items, but contain a player ghost that has powers similar to the deceased character, and can easily kill a character in the shallow dungeon levels.Crawl and NetHack players may starve to death unless they eat corpses.Step on the wrong square, and it might drop a dart on you or teleport you, for example. Crawl and NetHack both allow you to attack monsters with melee attacks (by walking into them), ranged attacks (by shooting or throwing something at them), or magic (by zapping something at them).Both games have magic items like scrolls, potions, rings and amulets. Expect to find elves, dwarves, orcs, kobolds and such in both games. Crawl and NetHack both feature a similar fantasy settings.Strategic use of the stairs will help the survival of the player. Crawl and NetHack both use persistent levels, although Crawl has two significant areas with non-persistent levels (the Abyss and Pandemonium).Then one must return upward, carrying the MacGuffin out of the dungeon. To open the way to the MacGuffin, the player must perform the invocation ritual in NetHack or must collect runes of Zot in Crawl. NetHack players seek the Amulet of Yendor, while Crawl players want the Orb of Zot. The goal in both games is to retrieve the MacGuffin from the dungeon.Most Crawl players now play Stone Soup.Ĭrawl and NetHack seem very similar in some ways. This variant integrates various bug fixes, interface improvements, statistical tweaks, and new dungeon branches. The last developer, Brent Ross, proceeded to produce versions of Crawl 4.1 alpha until 2005.Ī variant called Dungeon Crawl Stone Soup has displaced the original game (somewhat analogous to how NetHack displaced Hack). Development stalled in 2003 with the release of Crawl 4.0.0 beta 26. After that, Linley Henzell allowed a group of contributors to develop new versions of Crawl. Linley Henzell created Crawl in 1995 and continued to improve the game until 1999. Crawl does not contain any source code from NetHack. The creator, Linley Henzell, made slight changes to the NetHack General Public License to create the "Crawl General Public License", thus Crawl is free software. 4 Differences in interface and documentation. ![]()
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